In normal difficulty, completing the mission in eight minutes or less will unlock the reward. Depending on the game difficulty, the time it takes to unlock the guru reward will differ. Each chest will also contain a weapon mod. Anything more than this will give you gray weapons. The adept reward will be unlocked with a completion time around twenty-five minutes unlocking green and blue-tier weapons. The expert reward will be unlocked with a completion time around fifteen minutes unlocking purple-tier weapons. Master reward is unlocked after eight minutes has passed unlocking orange-tier weapons. At the end of the prison, there is a back room filled with rewards.Ĭlearing the map in eight minutes or less will unlock the guru reward unlocking gold-tier weapons and King weapon mods. Crane contacts Savvy shortly afterwards, completing the quest.While there is no time limit on this quest, the amount of time it takes to complete the mission will determine what loot you will get. I knew it!"Ĭrane gets contacted by the GRE shortly afterwards, who want Imran Zere's research for themselves. there's someone alive in the quarantine zone. Just in time, as fighter jets were just about to move in:Ĭrane: "Anyone who can hear me, please listen! My name is Kyle Crane, and I'm sending this message from inside the Harran quarantine! Colonel Taner and the Ministry of Defense have lied to you! There are still survivors inside the walls! They plan to firebomb Harran, but if those bombs drop, you will know Taner and the Ministry are cold-blooded murderers!" Upon reaching the top platform, move around the mast to install the amplifier and send out a message. Keep in mind that at a certain platform on the antenna, three biters are found. As one of the cables snap and causes an explosion, a number of virals show up, deal with them before attempting the climb again. Upon doing so, get back to the antenna and open the "high voltage" box at the base of it. Use the Access Card to enter the substation and return power to the antenna. Keep in mind that this area also has two bombers, several biters, two toads, a goon and a demolisher roaming around it. Crane contacts Savvy again afterwards head for the antenna and enter its substation to proceed. Look in the container below the toad at the second site to find the previous survivor and the required Access Card. The second container site also has two demolishers walking around. Be mindful of the virals, bombers, goons, toads and regular infected both on the way over there and at the sites themself. In conversation, Savvy will make clear that a keycard is required to proceed, which should be located in one of the container units nearby. Jump down into the garbage pile and contact Savvy. Upon reaching the other side, head up the stairs again and use the doors to find yourself outside on a damn. Head up the stairs and follow the path, be careful as the place is home to eight virals in a difficult to maneuver area. Kyle Crane upon jumping down from the dam" "One day I'm gonna do this and end up on a bag of rusty knives, I just know it. Use the platforms and pipelines to end up at the room on the southwestern side of the wall. Head to the back of the room and go up through another grate. Jump through a grate in the floor and proceed to the next room, a toxic area with four toads. Distract or kill the virals and turn a wheel to open a gate and enter through it. Several virals will have to be dealt with if the room is entered, and after causing enough mayhem, a demolisher will destroy one of the barricades, enabling Crane to progress. Crane may hear a screamer in one of its rooms, which also contains some shotgun ammo and a Double-Barrel Shotgun. While progressing through the sewers, a small deserted base is found. Go down the steps and head right, keep following the path until a navy gray door is reached and go through it to enter the sewers. To access the sewers, go down the staircase located in front of the main gate to Old Town and enter a gate on the left. To get there, Crane has to enter the sewers and then later follow the directions of Savvy. Having spoken to Troy in the conclusion of the previous quest, Crane is tasked with bringing an amplifier to an antenna so that he can broadcast a message to the entire world.
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